<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Mobile Games on Smbat Voskanyan</title><link>https://senpie.net/tags/mobile-games/</link><description>Recent content in Mobile Games on Smbat Voskanyan</description><generator>Hugo -- gohugo.io</generator><language>en</language><lastBuildDate>Fri, 25 Feb 2022 00:00:00 +0000</lastBuildDate><atom:link href="https://senpie.net/tags/mobile-games/index.xml" rel="self" type="application/rss+xml"/><item><title>Battle Cards: Real-time PVP</title><link>https://senpie.net/post/battle-cards/</link><pubDate>Fri, 25 Feb 2022 00:00:00 +0000</pubDate><guid>https://senpie.net/post/battle-cards/</guid><description>&lt;img src="https://senpie.net/post/battle-cards/battlecards-bg.png" alt="Featured image of post Battle Cards: Real-time PVP" />&lt;p>Check out &lt;strong>&lt;a class="link" href="https://play.google.com/store/apps/details?id=com.rockbite.battlecards" target="_blank" rel="noopener"
>Battle Cards&lt;/a>&lt;/strong>! It was an incredible journey that began at the &lt;strong>&lt;a class="link" href="https://globalgamejam.org/2021/games/realtime-battlecards-9" target="_blank" rel="noopener"
>Playcrafting NYC Game Jam 2021&lt;/a>&lt;/strong>. Our team managed to create a compelling multiplayer prototype in just two days, earning recognition from the judges. Built with Java, LibGDX, and a Node.js backend, we had a solid foundation for a full release. Seeing the positive response, we decided to take &amp;ldquo;Battle Cards&amp;rdquo; to the next level. After a year of dedicated development, we launched a polished version that players genuinely enjoyed.&lt;/p>
&lt;p>&lt;img src="https://senpie.net/post/battle-cards/battle-cards-0.jpeg"
width="590"
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alt="The battle arena"
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>&lt;img src="https://senpie.net/post/battle-cards/battle-cards-2.jpeg"
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>&lt;/p>
&lt;p>My contributions centered on the UI, ensuring new features, code refactoring, and optimizations all worked toward a seamless player experience. However, being part of a small team meant I got to wear many hats! I contributed to gameplay programming, designed some eye-catching VFX, and tweaked the backend for better performance. For our marketing efforts, I created a compact 2MB playable ad to showcase the heart of the game.&lt;/p>
&lt;p>Additionally, I collaborated closely with our analytics team to improve dashboards, graphs, filters, and other tools. Our goal was to make analyzing user experience more accessible, enabling us to make informed game design changes. Ultimately, my focus was on making sure &amp;ldquo;Battle Cards&amp;rdquo; didn&amp;rsquo;t just look good – it had to play well too. It was a challenging, yet incredibly rewarding project.&lt;/p></description></item><item><title>Sandship: Crafting Factory</title><link>https://senpie.net/post/sandship/</link><pubDate>Mon, 15 Feb 2021 00:00:00 +0000</pubDate><guid>https://senpie.net/post/sandship/</guid><description>&lt;img src="https://senpie.net/post/sandship/sandship-bg.png" alt="Featured image of post Sandship: Crafting Factory" />&lt;p>Explore the world of &lt;strong>&lt;a class="link" href="https://play.google.com/store/apps/details?id=com.rockbite.sandship" target="_blank" rel="noopener"
>Sandship&lt;/a>&lt;/strong> blends the vastness of a Dune-like world with the addictive mechanics of Factorio. It was one of my first projects at Rockbite Games and offered an array of exciting technical challenges. I played a crucial role in crafting the game&amp;rsquo;s UI, implementing new elements, extensively refactoring for efficiency, and squashing bugs. Java and LibGDX were my tools of choice.&lt;/p>
&lt;div class="video-wrapper">
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&lt;p>My work wasn&amp;rsquo;t limited to just the UI. As part of a small team, I contributed in many areas from backend development to gameplay programming. One standout feature for me was the &amp;ldquo;News&amp;rdquo; system. To keep players connected, I built a Node.js microservice allowing our Community Management team to post website updates that seamlessly appeared in-game.&lt;/p>
&lt;p>Ultimately, I made sure &amp;ldquo;Sandship&amp;rdquo; delivered a visually engaging and smooth player experience. Tackling these challenges was as rewarding as seeing players immersed in the world we built.&lt;/p>
&lt;p>&lt;img src="https://senpie.net/post/sandship/sandship-1.jpeg"
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alt="Outside view. You can see the Sandship itself and crafting buildings on top of it."
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